A MULTI-CHANNEL APPROACH FOR COLLABORATIVE
WEB-BASED LEARNING
Approaches:
This research contains two approaches which are the scientific approach and social approach, in which it describes an architectural framework and a prototype implementation of a web-based multi-channel e-Learning application that allows users to collaborate regardless of the communication device a user is carrying and will improve the learning processes.
The prototype application has been tested locally (on a localhost computer) using a mobile device emulator. The study concluded that with the multi-channel approach, feedback between the students and lecturers is faster since scope of communication device used by clients are more, and interaction is flexible and community based.
This research contains two approaches which are the scientific approach and social approach, in which it describes an architectural framework and a prototype implementation of a web-based multi-channel e-Learning application that allows users to collaborate regardless of the communication device a user is carrying and will improve the learning processes.
The prototype application has been tested locally (on a localhost computer) using a mobile device emulator. The study concluded that with the multi-channel approach, feedback between the students and lecturers is faster since scope of communication device used by clients are more, and interaction is flexible and community based.
Levels:
This research is implemented at the project level in which it aims at creating an architectural framework and web-based application that will improve learning processes using multi-channel technologies that connect students, faculty and the researcher community in a growing network of education environments, irrespective of the communication device such as WAP phones, Laptop/PC, Pocket PC and PDAs owned by a subscriber.
Techniques:
The researcher used a number of tools in his study, which are:
· Observation and study of important documents and information from the Internet was used to elicit relevant facts or information on web-based learning .
· The Microsoft Visual Studio.NET framework was employed in developing the prototype application.
· Microsoft development tool was chosen (since it can be downloaded free from the Internet), because it is compatible since they are all from the same company (Wei-Meng, 2007).
to see the study :-
http://www.eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/41/ac/8f.pdf
http://www.eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/41/ac/8f.pdf
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